Answer by 1337GameDev
I would look up general 4d representations in 3d space. It seems very odd / impractical or even impossible to render a 4d mesh in 3d space. I would just simulate 4d using a cube inset in another cube....
View ArticleAnswer by whydoidoit
Seriously though you are going to need to look at matrices with an extra dimension - so a 4x4 rotates/translates and scales a 3D object - I'm guessing that math will extend to rotating a 4th dimension...
View ArticleAnswer by Bunny83
The easiest way to draw 4D objects in 3D space is to simply introduce another axis. So you would use forward, up and right of a transform as the first 3 axis. Just use another transform's forward axis...
View ArticleAnswer by ataxkt
Answering my own question, because I'm just that much of a dick. Results can be seen here: [http://tomkail.com/tesseract/][1] If anyone is interested in the code, let me know! Thanks very much...
View ArticleAnswer by aliaksandryemialyanau
Rotation in four-dimensional space. https://youtu.be/vN9T8CHrGo8 The 5-cell is an analog of the tetrahedron. https://youtu.be/z_KnvGGwpAo Tesseract is a four-dimensional hypercube - an analog of a...
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