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Channel: Answers for "Creating a Tesseract - a 4D cube."
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Answer by 1337GameDev

I would look up general 4d representations in 3d space. It seems very odd / impractical or even impossible to render a 4d mesh in 3d space. I would just simulate 4d using a cube inset in another cube....

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Answer by whydoidoit

Seriously though you are going to need to look at matrices with an extra dimension - so a 4x4 rotates/translates and scales a 3D object - I'm guessing that math will extend to rotating a 4th dimension...

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Answer by Bunny83

The easiest way to draw 4D objects in 3D space is to simply introduce another axis. So you would use forward, up and right of a transform as the first 3 axis. Just use another transform's forward axis...

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Answer by ataxkt

Answering my own question, because I'm just that much of a dick. Results can be seen here: [http://tomkail.com/tesseract/][1] If anyone is interested in the code, let me know! Thanks very much...

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Answer by aliaksandryemialyanau

Rotation in four-dimensional space. https://youtu.be/vN9T8CHrGo8 The 5-cell is an analog of the tetrahedron. https://youtu.be/z_KnvGGwpAo Tesseract is a four-dimensional hypercube - an analog of a...

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